I crafted this vibrant fire hydrant model, inspired by the insightful tutorial by Emiel Sleegers on ArtStation Learning. Embarking on this personal project, I delved into honing my skills in game asset workflows. Using Blender, I made both the High Poly and Low Poly models. The Low Poly models were expertly baked using the dynamic combination of Marmoset and Substance Painter.
Elevating the visual appeal, I meticulously designed textures in Substance. Bringing it all together, the captivating final render was achieved using the powerful capabilities of Marmoset. This project served as a playground for refining my craft and embracing the intricacies of game asset creation. Excited to share the journey with the ArtStation community!"
Marmoset interactive model